Here are examples I’ve found of rebels working on Game Based Learning, Gamification, Game Overlays, or whatever they call this where you are. 🙂 Building their own ships to sail into the relatively uncharted waters of creating classrooms as games. If you know of a course game that isn’t included, or a correction, please let me know! (contact form at bottom of page)
- Kerrick Lucker, in California, US, teaches engineering to 3-5th grade students in The Society of Adventuring Engineers. Adventuring Engineers experience a mixture of online, face-to-face, self-directed, guided, and direct-instruction style learning. Through the jobs they complete, his engineers earn in-class currency that they’ll use to rent equipment for future jobs, allowing them to challenge themselves to accomplish and learn more.
- Jeb Dickerson in California, US, has turned his HS History class into The Narrows, a self-paced, self-directed stroll through history, putting players right in the historian’s hot seat. Rather than present history as a story to be re-told, players experience a true historian’s job of reviewing source materials and constructing a narrative from them.
- Michael Matera (@mrmatera) in Wisconsin, US, is teaching 6th grade world history. In his Realm of Nobles, students are common citizens looking for fortune and the chance to become a noble. The only way to rise up in the realm is to prove themselves worthy of a higher station in society. Traveling the ancient world, they come to the aid of many civilizations. Each unit, they are put to the test (which takes more than one form).
- Josh Gauthier (@mrgfactoftheday) in South Carolina, US teaches several courses-as-game. For a design class, students started with a call from Obama, tasking them with creating awesome games to distract everyone from a coming apocalypse. In another class, students are citizens of Cyberium, a world of political intrigue hiding a keyboarding class underneath.
- Paul Dervasi (@PaulDarvasi) in Ontario, Canada, created The Ward Game for his english class. This was about Ken Kesey’s classic novel, One Flew Over the Cuckoo’s Nest. Using a wide spectrum of digital and analog technologies, the game immersed high school seniors in the world of the novel, and acted as a critique of post-industrial education.
- Larry Graykin (@L_Graykin) in Illinois, US, runs his Language Arts class in the Kingdom of Diddorol, a realm composed of 7 provinces, each of which has its own mythology and each of which also represents one of the approaches to writing covered in the class. Larry’s been revising this each year and has a wealth of information to share with other educators about the journey.
- Rick Brennan & Jason Darnell in Texas, US, are teaching a MS year-long world history course called Historia (@iplayhistoria), in which students cluster together in teams to form civilizations, which they must govern skillfully as they progress through world history, meeting and measuring themselves against the decisions of all the peoples that existed between 2000 BCE and 2000 CE. Their course was created totally paper-based (but now has computers, I understand).
- Mike Skocko (@themaclab) in California, US, appears as The Boss of a self-guided business called The Mac Lab (also a graphics design class). Unlike other classes in his high school, in The Mac Lab, self-direction is the norm. All players are given autonomy, guided toward mastery, and continually reminded about the higher purpose of the program. Mike has been refining his model for many years and currently is head of active development of a WordPress framework for gamifying your class known as Game On.
- Brian Jones (@ProgresivTeachr) in Connecticut, US, and the entire grade 7 science team teach Life Science using Zombies in Project Z, where students must deal with an outbreak and compare true life to zombism. The attach first took down scientists and the medical community, so the class opens with the president pleading with youth to take up the investigation and save our country.
- Tanya Sasser (Remixing College English) in the southeastern US, teaches college level First Year Composition as Murder. Madness. Mayhem: What new horrors lurk in the minds of men and women? “Real life is scarier and stranger than any fiction. But an intrepid group of investigators are working to make the world a safer, saner place. No matter how old the crime, no matter how elusive the evidence, no matter how powerful those involved, they will leave no stone unturned in their search for the truth.”
- Chris Aviles (@techedupteacher) teaches high-school sophomore English in New Jersey, US. His class, run as an Alternate Reality game, discovers clues leading to a dystopian future history (TwentyTwenty) and must unlock the puzzles to re-write the present before that future becomes our own. He writes about his experiences, too.
- Eric Nelson in Minnesota, US, is teaching high school geopolitics using a fantasy football inspired game. He recently took it to other schools via 4.0 schools and is piloting a semester-long version. Students ‘draft’ countries and earn points when their countries are named in the news. They follow news closely in order to ensure they earn points. He’s recently automated the tracking & scoring portions, so it can be used for anything that might get mentioned in the news, no longer just geopolitics.
- Terrence Banks, in California, US, runs Viking Studios, an in-school business focusing on Photography and Digital Art. Students come in as employees, expected to take control of their own learning. Provided with autonomy, students are then guided to learn and create using online tutorials, demonstrations & collaborations, focusing their creations on subjects that tie into their passions.
- Rob Schwartz has been teaching Design in Florida, US, for many years. His students learn in a completely gamified environment known as GAME. Students are BOOTs until they learn the ropes, then become GAMErs who learn from the GRID and work to become full GRUNTs (GRaphics UNity Team members).
- Daniel Harrold (@mr_harrold) in Pennsylvania, US, restructured his British Lit. course into a yearlong game (Escapades Through British Literature) that positions students as time travelers journeying through British literature in order to rebuild their future society.
- Donis Kroner, in Texas, US, is rebuilding her Advanced Digital Arts & Animation course as TADAA, the World of UN…. It’s an introduction into the life of a graphic designer / animator. Students start out as completely unranked and earn their way up to purchase an apprenticeship in the specialization that catches their interest.
- Michele Alvarez, in the US, has an online site called Celestia: A world of gifted exploration, that supports her live class for 5-8th grade gifted and talented students.
- Scott Herbert (@MrHebertPE) in Ontario, is teaching grade 8 general science as the land of Scientia Terra, in which students are battling the Minotaur King and his dastardly minions.
Know of a class that’s not listed? Please let me know!